Sorcerers are masters of elemental damage. They are the ultimate form of mages, in terms of damage capabilities and crowd control. However, sorcerers are still fragile characters – limited on using cloth armors only. Because of this, they are amply named as “glass cannons” or characters capable of dishing high damage output but have very low survivability. Sorcerers can only use spellbooks and orbs as their weapons. Since they have low amount of hit points and very little defense against attacks, sorcerers can perform their best if protected by sturdier allies like warriors and priests. Sorcerers rely on heavy, long distance damage. If ever enemies come close, they can restrain them or put them to sleep. They can also teleport away from danger at a short distance. Sorcerers only have absorption shield buffs that they can rely on for preventing direct damage; however they can’t use it that often, due to average cooldown time. One of the most popular sorcerer tactics devised by sorcerers is snaring/restraining enemies in place then bombarding them with high level and extremely damaging AoE (area-of-effect) spells, preventing any means of escape or even defending themselves. Nasty.
A sorcerer’s skill tree is consisted of offensive spells mostly. Level 10 will open unique divine powers for Elyos and Asmodians, as well as a sleep spell and a passive flight skill. The sorcerer’s defensive skills are even enhanced after reaching level 13, where they can unlock the Dimension Door and Robe of Earth skills. The latter increases MP regeneration, fire and water resist for a good period of time. At level 16, sorcerers have the option to increase their maximum mana (passive) and as their level increases, higher and better spells becomes available at their disposal. Sorcerers will have access to exceptional crowd-control and AoE (area-of-effect) on higher levels. The sorcerers’ stigma skills will further unleash their devastating potential by giving them access to even more powerful spells and useful spells. Some of the stigma skills will allow sorcs to decrease the mana consumption of all skills, lower their casting time and even curse enemies.
Playing as a sorcerer requires quick reaction, especially in monitoring their abilities’ cooldown times. Sorcerers can’t be micromanaged, unlike the other classes since they need to rely on their massive array of skills in order to survive and win the fight. Sorcerers can turn the tide of battle with their powers. Take them along in a party and players won’t have problems taking on hordes of enemies at once.