Chanters rely heavily on fortification magic and auras that benefits all allies in range. Their healing spells acquired from priesthood are still retained, though not as potent compared to clerics. They use the same weapons as clerics (mace, shield, staffs) and the ability to wear chain armors. Though most chanters prefer staffs, the mace and shield combo provides bonus HP and defense, increasing a chanter’s survivability. If an emergency arises, chanters can become medium tanks and fight in the frontlines while providing support and healing at the same time. Chanters are close-combat oriented compared to clerics. With the help of passive skills dedicated to resist damage, knockback, knockdown and stun, chanters live up to their tasks as both frontline fighters and support characters. Exploiting chanter’s skills the right way can get you a very powerful character.
The chanter’s skill tree consists mainly of mantras, combat and healing skills. The chanter’s ability to stack the effects of several mantras at once makes them an invaluable support character to any party. Party members should be within the range of mantras projected by chanters in order to benefit from them. Some mantras increase the party’s stats, increase their morale and some also allow HP/MP recovery (heal-over-time). The range of these mantras can be further increased by unlocking the Boost Mantra Range passive skill. While in flight, chanters can also increase their mantra’s range by 100% by unlocking the corresponding passive skill as well. Chanters are also capable of debuffing or lowering enemy stats when attacking, making them very effective frontline attackers. Starting a chain using these attacks can allow chanters and their allies to deal more damage to the target. Chanters can still heal and revive fallen characters though not as effective as clerics. Chanters’ stigma skills are no different; they can deploy even more powerful chants with the help of stigmas capable of unleashing several effects in one go. Like clerics, chanters can perform these skills in the middle of a fight even while under assault. Chanters do not have a passive skill that reduces threat level unlike clerics; this is because chanters do not need to keep distance from enemies nor do they need to draw too much aggro.
Chanters can change the tide of battle with their support auras and chants. They can also double as a party’s primary melee fighter if ever the situation calls for it. This versatility in the battlefield makes chanters a good choice for players that wanted to act as secondary healers while being able to fight up close without worrying too much. The variety of mantras they can share with other players makes chanters very party-friendly characters though they can pretty much stand alone in solo quests.