Clerics are ultimate healers that have access to the best healing and recovery spells. This versatility makes them one of the most sought-after characters in any group. Clerics can equip maces, staffs and shields. This small variety of weapons provide considerable advantage to clerics. Staffs provide much needed magical and DPS boosts while the mace and shield provides added protection and HP, thus, increasing the cleric’s survivability. As more powerful version of priests, clerics can now wear Chain Armors, providing adequate protection if ever they draw the attention of enemies. Clerics can effectively target enemies using mid-range attacks, and perform a handful of melee skills if ever the targets get near. However, since they’re not natural fighters, clerics will need to distance themselves from an enemy mob, especially if they found themselves drawing the aggro of enemy forces.
Clerics have a magnificent list of healing and offensive skills at their disposal. The have passive skills like healing mastery that increases the potency of healing skills by a certain percentage per level or even lowering threat to avoid getting targeted often. The priest’s basic buffing skills are still present while skills that remove status ailments are also added. However, one of the most notable skills of clerics are their impressive resurrection and recovery spells. These powerful spells can heal/resurrect multiple targets at once, at great distances. Clerics can also summon stationary “servants” that shoot ranged projectiles at the cost of its own HP and even use a skill that will root enemies for a brief period of time; which can be used to keep distance from enemies. The best thing about clerics’ skills are the minimal MP cost for each skill. Clerics won’t need to worry too much about overcasting and spending too much mana – especially if they have unlocked the Meditation/ Refresh Mind skill that slowly regenerates their mana at a cost of some of their HP (which shouldn’t be a problem since healing is a cleric’s specialty after all). This arsenal of very useful skills are even enhanced by having Stigma skills – ranging from skills that lower the casting time of all spells by half, halt mana consumption for a few seconds when casting or even heal every party member in range while giving them the ability to absorb a certain amount of damage for a brief period of time.
When playing as a cleric, players should expect that they’ll normally get invites to join small groups or large parties. Knowing the right cleric strategies and tactics can make the cleric one of the most desirable class when playing in groups. Should they opt to travel alone, clerics should keep their distance and avoid too much time in the frontlines.